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The Cafe on the

Edge of the Galaxy

(Global Game Jam 2018)

The Cafe on the Edge of the Galaxy

The Cafe on the Edge of the Galaxy

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Unity, C#, Oculus Rift + Oculus Touch

The 26th - 28th of January was Global Gam Jam 2018, with one of the jam sites being at my university. I decided to partake, already having a few programmers in mind to work with, however we ended up creating a group of 8 (4 programmers and 4 artists). The majority of the group hadn't met each other so it was a nice way to meet new people and create something collaboratively in a new setting.

The theme for the weekend was "transmission", which can be taken in a variety of different ways, and we originally started brainstorming the different routes we could take with this keyword. We decided to take transmission as the transmission of voice,  coming up with a fun concept where you have to translate an alien language to create food orders to keep customers happy. As one of our team members had access to an Oculus Rift and Oculus Touch we were keen to give VR a go because we knew it would a lot of different fun elements within the game to do with input, physics etc.

During this project we all worked together great as a team, keeping track of who was doing what and splitting tasks up in a small and manageable fashion. Using Unity Collaborate was also a huge help as this meant we never had issues with Git source control, and we could instantly see within the editor when someone was working on a specific file.

I worked on an array of different tasks ranging from:

  • Implementing the ability to stack different ingredients on top of each to create the sandwich.

  • Creating respawnable ingredients and destruction of old objects.

  • An Audio Manager to handle background music and SFX.

  • Using Unity's 3D sound system for interactive sound objects.

  • Implementing the random ingredients the aliens choose.

  • Finding and modifying sounds/background music

  • General code maintenance and bug fixing

Overall I am incredibly proud of what we managed to create during the 48 hour jam as it is a genuinely fun concept and could be taken a lot further including features such as an upgrade system, more complex orders, and generally more interactable objects. I also couldn't have asked for a better group to work with as there were no big conflicts and we all got on very well, so hopefully it won't be the last game jam we do as group!

Credits:

Programmers

- Joe Thomas

- Luke Melville

- Daniel Hart

- Munir Fergiani

Artists

- Angelina Kelli

- Beth Lawton

- Dylan Growcoot

- Alex Gottini

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